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Mage of water

(image)

Water Magi use their power to heal, not to destroy. In battle, they use their control of the water inside their enemies' bodies to slow them, and conjure shards of ice with deadly accuracy.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing.

Advances from: Elementalist
Advances to: Master of Water
Cost: 28
HP: 42
Movement: 6
XP: 85
Level: 2
Alignment: neutral
IDI8 enlightened_mage_of_water
Abilities: heals +4
(image)water blast
impact
6 - 2
melee
slows
(image)icecles
pierce
3 - 6
ranged
magical
(image)water spray
cold
6 - 3
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water160%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water160%
Swamp320%
Unwalkable-0%
Village160%